And the beat goes on…
Phew! What a busy week that was! I got several components fixed/added into the editor to better support XNA’s graphics pipeline. I still need to implement the ‘smart import’ so I can save time (maybe hours) from cutting up images by myself to import individually. I made another blog post on the status of Wildboarders. My 4th Dev Blog Entry I’ve reached a stage in the development of this game where I’m sensing the transition is moving from ‘foundation laying’ (the fun part) to the real effort (not so fun) part of the development....