Stumbled across this while browsing gamedev.net. I’m contemplating if I should join in. Sounds like it could be entertaining. If anything, it would be good practice on creating a game from start-to-finish with a set deadline but still keep it in good fun :). I’ve got a game idea that’s been brewing for a while and this might be just the thing to see it spring to life. Go check it out if you’re into this kind of thing.

XNA Contest

In the meantime, I’m about half way done with my first tutorial for the site. It’s going to be in blitzmax. I finally did create a blitzmax language file setup for GeSHi, but unfortunately it didn’t really work as intended. It works great for short snippets, but then the parser chokes on some things (like optional parameters) and the formatting breaks. In the end I took the blitzbasic language file, and just added in the function names that were used in my tutorial. I’ll probably be doing this as I post more code. As it turns out, the language file isn’t something worth posting. If you are curious about it and want to use it for your own site shoot me an e-mail and I can send you what I have of the original blitzmax file. The tutorial should be up in a few days if I don’t get distracted.