Loading Fonts in UE5's Slate

I’m currently deep in UMG/Slate with UE5. It’s been a few years since I’ve worked in Unreal regularly. And it’s also the first time I’m stepping into Slate proper. I recently had the need to load up a font just for some custom styling on a slate widget I don’t have fully exposed in UMG. After some digging I got to this nugget of info: NormalText = FTextBlockStyle() .SetFont(FSlateFontInfo(FPaths::ProjectContentDir() / TEXT("UI/Fonts/MyFont....

January 5, 2023