Farseer.BMX Update (v 1.1)

I was made aware of a serious issue with detecting collisions between TGeom’s recently. While it did not affect anyone who was using the engine and letting the TPhysicsSimulator run and manage collisions and dynamics, anyone who wished to use Farseer.BMX’s collision routines separately by calling TGeom.CollideWithGeometry() ran into issues. The code has since been fixed and updated. Please update your Farseer.BMX module so you can continue using it without this annoying bug....

October 14, 2008 · Alex

How to create concave polygons

Yes, yes I know the documentation is lacking at the moment for Farseer.BMX. I’m still working on it on a few fronts. First, I’m trying to do api documentation (bbdoc mostly). Secondly, I’m trying to write tutorials/guides that help show how to use some of farseer’s features. I had hoped that releasing the demo application source code would’ve covered this aspect as the demos cover pretty much each feature, but I guess since the demo source is a bit more complex in design (handling a lot of graphics related mumbo jumbo), the actual ‘needed content’ wasn’t particularly easy to find....

June 29, 2008 · Alex

Flavors of Farseer…and new Module!

So far feedback has been great on Farseer.BMX working in Blitzmax. Some users have tested Farseer.BMX on Linux and Mac and it works without a hitch. Farseer.BMX is officially cross-platform between Windows, Linux, and Mac! That’s great news seeing how widely available the Farseer engine is becoming. It’s now available on: Windows C# – XNA C# – Silverlight Blitzmax XBox 360 C# – XNA Linux Blitzmax Mac Blitzmax Your Toaster * ?...

June 3, 2008 · Alex

Farseer.BMX 1.0 Released

And there was much rejoicing! It does feel great to finally ‘finish’ something. I started out this project as something to give me a foundation to code my own game project on, and now after 110+ hours of coding there is a 2D physics library for Blitzmax :)! I hope it proves useful to those that end up using it. While the engine hasn’t been tested for ‘real-world’ use it I think the demos do a good job of putting it through its paces....

June 1, 2008 · Alex

More Farseer.BMX

I was hoping to have an update a little earlier than this, but decided to hold off and throw together at least a bit of content with the update. I’ve added a slew of joints and controllers into the Farseer engine for Blitzmax (which I think I’ll just start referring to as just Farseer.BMX to save my poor little fingers). Below is a list of stuff I’ve added since the initial post:...

May 28, 2008 · Alex