More Farseer.BMX

I was hoping to have an update a little earlier than this, but decided to hold off and throw together at least a bit of content with the update. I’ve added a slew of joints and controllers into the Farseer engine for Blitzmax (which I think I’ll just start referring to as just Farseer.BMX to save my poor little fingers). Below is a list of stuff I’ve added since the initial post:...

May 28, 2008 · Alex

Farseer Physics in Blitzmax Demo

Hurray! Finially got to a stable stopping point in porting over Farseer Physics from C# on XNA to Blitzmax! Farseer Physics Engine is a 2D physics engine originally written by Jeff Weber who develops XNA/Silverlight games over at Farseer Games. Much thanks to him for creating a great physics engine and for allowing me to move it to another language, which once done, I hope will help others create fun physics games in Blitzmax....

May 17, 2008 · Alex