This Online World

“If the byline on your article doesn’t enlarge its readership then you don’t have much of a value. All you’re doing is using the distribution network of a company. That makes you expendable. They can find someone else just like you. “ – Clay Davis Quite an interesting read regarding the business of writing for a living. I don’t 100% agree with all the conclusions he argues for, but when put through the lens of indie games I think a lot can be applicable as well....

May 16, 2016 · Alex

Thoughts After a Failed Kickstarter

We ran a kickstarter for the game I’m currently working on, Space Food Truck. The game is coming along great, but we lacked the funds internally to really step it up a notch mostly in the audio department as well as some aspects in the graphical department due to budget constraints. I needed to be persuaded on the idea of running a kickstarter, but I eventually came around to it. Obviously, things didn’t work out but it was an exciting, sometimes nerve wracking experience....

August 19, 2015 · Alex

Five Years of Being A Full-Time Indie

Wow, it’s been a while. Figured passing another milestone is worth at least some sort of update. Looking back at my 1 year milestone has been amusing. My initial thought was that almost all the points brought up 4 years ago would no longer apply. A lot of the insights back then are strangely still quite applicable. So what’s happened in the 4 years since? On a more personal level, I’ve improved my eating and exercising habits to stay healthier....

August 6, 2015 · Alex