Little By Little…

Seems progress for the game has slowed down a tad over the last week, but I’m getting there :). XNA Beta 2 came out this past week so I spent a little time porting that. I made a new dev entry over at xbox360homebrew so go check it out! I added a new image to the gallery also. On a side note, Adam Stewart, the artist for WildBoarders, launched his new site last week!...

November 6, 2006 · Alex

Rock On

I realize there’s been a delay on my updates on this blog. But if you follow the xbox360homebrew site you’ll know I’ve been keeping up with my weekly updates. You can find my 7th dev entry there describing the art process of my game. Seems like everything is pressuring me to update update update! WordPress just released a new version that I’m going to eventually get around to. Most exciting is XNA Game Studio Express released Beta 2....

November 3, 2006 · Alex

"I'm not asleep… but that doesn't mean I'm awake."

Hmmm… 4 hours of sleep. What a splendid way to start off the week :|. Spent the weekend working on my game, along with a healthy dose of gaming and much needed sleep. It’s getting cold here in Atlanta and I left my warm jacket at my parent’s place in Montgomery, so it’s been a bit chilly getting to work. Anyway, made a new post over at the homebrew contest. I hope it’s coherent since I wrote it at the last minute and half asleep....

October 24, 2006 · Alex

Double Take

What?! Two posts in one day? Yea well, this one actually has some content to go along with it. I’ll make it short and sweet. You can find more info at my dev blog. I’ve got some cool stuff to share for this weekend’s update so stay tuned! My 5th Dev Blog Entry I put up my first tutorial! Hurrah! Go check it out in the tutorials section. I’ve also posted my game’s project plan for anyone to follow it as the game progresses....

October 20, 2006 · Alex

Mid-Week Shuffle

Strange how sometimes I feel like there’s nothing to do for a while and then suddenly I’m swamped with things that need to get done. I wish it would come gradually, but I guess I do this to myself. I’m in the process of fleshing out my project plan so I can get a better picture of my progress on the game I’m developing for the xbox360homebrew contest. I’ll be managing it within my blog so I’ll make a post linking to the page so for those interested can see the current progress of the project, otherwise just look out for my weekly updates on the homebrew site or here....

October 19, 2006 · Alex

And the beat goes on…

Phew! What a busy week that was! I got several components fixed/added into the editor to better support XNA’s graphics pipeline. I still need to implement the ‘smart import’ so I can save time (maybe hours) from cutting up images by myself to import individually. I made another blog post on the status of Wildboarders. My 4th Dev Blog Entry I’ve reached a stage in the development of this game where I’m sensing the transition is moving from ‘foundation laying’ (the fun part) to the real effort (not so fun) part of the development....

October 16, 2006 · Alex

Vision is everything

Every once in a while I see a game that really goes off in a different direction. Sometimes it’s a gameplay innovation/evolution other times it’s a visual style that seems so out there that I can’t help but appreciate it. Games like this just reaffirm the fact that games can be art. It really takes an open mind to break free of typical game conventions such as creating photorealistic graphics, or going for the typical cartoon style of graphics seen in many 2D games....

October 10, 2006 · Alex

No time like the present.

I had a long weekend and took some of the extra time to try to get ahead of schedule. Much to my surprise I got a rather good chunk of the ‘to-do’ list done thanks to XNA game components and open-source libraries. I posted a list of the libraries and components I’m currently using for my game and where to get them. I’ve also made a library of classes for loading Endgen map files into XNA....

October 9, 2006 · Alex

I'm in.

So I took the plunge. It looks like its going to be a wild ride (pun intended). Anyway, for the contest I’m required to keep a blog throughout the development of the game on their site. I’ll be keeping that blog updated with pictures and some comentaries of my experiences. Meanwhile, on this site I’ll just post a link to my blog and some additional notes to my self here if I missed it on the initial post....

October 4, 2006 · Alex

…You In?

Stumbled across this while browsing gamedev.net. I’m contemplating if I should join in. Sounds like it could be entertaining. If anything, it would be good practice on creating a game from start-to-finish with a set deadline but still keep it in good fun :). I’ve got a game idea that’s been brewing for a while and this might be just the thing to see it spring to life. Go check it out if you’re into this kind of thing....

October 3, 2006 · Alex