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	<title>Comments on: iPhone Dev Tip #2: OpenAL Performance</title>
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	<description>Indie Game Development</description>
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		<title>By: Xiu</title>
		<link>http://www.paradeofrain.com/2010/02/iphone-dev-tip-2-openal-performance/comment-page-1/#comment-67289</link>
		<dc:creator>Xiu</dc:creator>
		<pubDate>Mon, 11 Oct 2010 20:30:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.paradeofrain.com/?p=733#comment-67289</guid>
		<description>I am making a very small iphone app using openAL. I record using AVrecorder, and when I play it back in OpenAL with this setting  
alSourcef(source, AL_PITCH, 1.2f);
alSourcef(source, AL_GAIN, 1.0f);

The volume is very very low. The higher I set the pitch, the lower it sounds. I am wondering if there&#039;s a way to cheat this and push the max volume more than the limit within openAL.....
Looking forward to your magic!!!</description>
		<content:encoded><![CDATA[<p>I am making a very small iphone app using openAL. I record using AVrecorder, and when I play it back in OpenAL with this setting<br />
alSourcef(source, AL_PITCH, 1.2f);<br />
alSourcef(source, AL_GAIN, 1.0f);</p>
<p>The volume is very very low. The higher I set the pitch, the lower it sounds. I am wondering if there&#8217;s a way to cheat this and push the max volume more than the limit within openAL&#8230;..<br />
Looking forward to your magic!!!</p>
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