Despite My Best Efforts…

…looks like I’ll be hitting a bit of crunch time in the coming weeks. Blog entries will probably be dwindling over the next month or so as I try to put the finishing touches on Tilt To Live. On that note:

No matter how much energy you feel like you have and no matter how motivated you are at seeing a project to the end, you still need to take breaks from it. Going non-stop at it for days on end is a one way street to burnout and reduced quality.

I hit my limit on Sunday where I felt if I worked on any more of the game it’d have more bugs than features by the end of the session. Was nice to take the day off and just relax to some good music and video games :). Weird how many times I’ve heard the above repeated and yet still fell into the same trap. It kind of sneaked up on me I guess. Oh well…

Tilt To Live

Almost there!

2 comments

  1. That’s happened to me lots of times. It’s awesome to discover the world outside and realise it has very decent shaders,… maybe it’s done using raytracing? Also, the physics of the real world… 😀

    It’s strange to realise that sometimes you have to stop in order to be able to advance.

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