Canabalt: Powerful, simple, game design

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Every now and then I come across a game that is rather inspiring. Strangely, a lot of them come from the flash community. I really like it when someone can take a game mechanic that is so utterly constrained and create something so enjoyable out of it. The epitome of these design challenges might be the ‘One-Button’ games. I just recently came across Canabalt, and it had me playing for a while despite the need for sleep.

The sense of urgency and the whole atmosphere implies a bigger and more ominous ‘universe’ than what the gameplay focuses on, and is a treat. I’ve died several times trying to figure out the fleeting images in the background only to slam into a wall, haha!  I’ll be checking it out on my iPhone later this week. Hats off to them for getting it onto the App Store and good luck!

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