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	<title>Comments on: School + More School &gt; Free Time</title>
	<atom:link href="http://www.paradeofrain.com/2007/02/school-more-school-free-time/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.paradeofrain.com/2007/02/school-more-school-free-time/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=school-more-school-free-time</link>
	<description>Indie Game Development</description>
	<lastBuildDate>Wed, 25 Jan 2012 11:48:04 +0000</lastBuildDate>
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		<title>By: Alex</title>
		<link>http://www.paradeofrain.com/2007/02/school-more-school-free-time/comment-page-1/#comment-265</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sun, 04 Mar 2007 09:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.paradeofrain.com/?p=54#comment-265</guid>
		<description>Hmm looks like the april issue hasn&#039;t hit newsstands yet. Guess I&#039;ll have to wait a few weeks :)</description>
		<content:encoded><![CDATA[<p>Hmm looks like the april issue hasn&#8217;t hit newsstands yet. Guess I&#8217;ll have to wait a few weeks <img src='http://www.paradeofrain.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Jeff Weber</title>
		<link>http://www.paradeofrain.com/2007/02/school-more-school-free-time/comment-page-1/#comment-263</link>
		<dc:creator>Jeff Weber</dc:creator>
		<pubDate>Sun, 04 Mar 2007 02:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.paradeofrain.com/?p=54#comment-263</guid>
		<description>It&#039;s a good write up.  They use you one of you characters a couple times as art for the overall article. Plus they have a couple screenshots in the section where they talk about Wildboarders.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a good write up.  They use you one of you characters a couple times as art for the overall article. Plus they have a couple screenshots in the section where they talk about Wildboarders.</p>
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		<title>By: Alex</title>
		<link>http://www.paradeofrain.com/2007/02/school-more-school-free-time/comment-page-1/#comment-261</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Sat, 03 Mar 2007 19:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.paradeofrain.com/?p=54#comment-261</guid>
		<description>Thank you! I haven&#039;t had a chance to see the article myself, maybe I&#039;ll try to pick it up sometime today.</description>
		<content:encoded><![CDATA[<p>Thank you! I haven&#8217;t had a chance to see the article myself, maybe I&#8217;ll try to pick it up sometime today.</p>
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		<title>By: Jeff Weber</title>
		<link>http://www.paradeofrain.com/2007/02/school-more-school-free-time/comment-page-1/#comment-259</link>
		<dc:creator>Jeff Weber</dc:creator>
		<pubDate>Sat, 03 Mar 2007 14:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.paradeofrain.com/?p=54#comment-259</guid>
		<description>Hey Alex.

Congrats on being in Xbox Official Magazine. 

Very nice!</description>
		<content:encoded><![CDATA[<p>Hey Alex.</p>
<p>Congrats on being in Xbox Official Magazine. </p>
<p>Very nice!</p>
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	<item>
		<title>By: Alex</title>
		<link>http://www.paradeofrain.com/2007/02/school-more-school-free-time/comment-page-1/#comment-249</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 27 Feb 2007 01:18:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.paradeofrain.com/?p=54#comment-249</guid>
		<description>Hi All,
Yes, I do intend to submit my other XNA games as I don&#039;t see a reason why I shouldn&#039;t :). Certainly, XNA is still new and is going to take a bit of time before some more user-friendly distribution channels open up for the 360 (that don&#039;t break the bank as I&#039;m only a student). As for the PC, I think it&#039;s like any other indie game, and requires a lot of work to stand out from the crowd.

I&#039;m certainly always on the look out for different venues for game development, and XNA just happens to be the one I&#039;m currently playing around with. So when MS finally comes up with something (as it sounds like they are) to help promote XNA games, maybe I&#039;ll have a little collection of games by then to put on display ;).</description>
		<content:encoded><![CDATA[<p>Hi All,<br />
Yes, I do intend to submit my other XNA games as I don&#8217;t see a reason why I shouldn&#8217;t <img src='http://www.paradeofrain.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Certainly, XNA is still new and is going to take a bit of time before some more user-friendly distribution channels open up for the 360 (that don&#8217;t break the bank as I&#8217;m only a student). As for the PC, I think it&#8217;s like any other indie game, and requires a lot of work to stand out from the crowd.</p>
<p>I&#8217;m certainly always on the look out for different venues for game development, and XNA just happens to be the one I&#8217;m currently playing around with. So when MS finally comes up with something (as it sounds like they are) to help promote XNA games, maybe I&#8217;ll have a little collection of games by then to put on display <img src='http://www.paradeofrain.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> .</p>
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		<title>By: Chris</title>
		<link>http://www.paradeofrain.com/2007/02/school-more-school-free-time/comment-page-1/#comment-248</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 26 Feb 2007 14:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.paradeofrain.com/?p=54#comment-248</guid>
		<description>Umm also buddy... i notice you said &quot;our submission to dream build play&quot; you do realize that each dev team can enroll as many games as they want, so i really would hope your gonna enroll nut harvest and the snowboarding one as well because they are both really good sharp games that i belive have a chance of winning... i mean ya your other project might be better but 3 chances is better than 1 ...</description>
		<content:encoded><![CDATA[<p>Umm also buddy&#8230; i notice you said &#8220;our submission to dream build play&#8221; you do realize that each dev team can enroll as many games as they want, so i really would hope your gonna enroll nut harvest and the snowboarding one as well because they are both really good sharp games that i belive have a chance of winning&#8230; i mean ya your other project might be better but 3 chances is better than 1 &#8230;</p>
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		<title>By: Chris</title>
		<link>http://www.paradeofrain.com/2007/02/school-more-school-free-time/comment-page-1/#comment-247</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 26 Feb 2007 14:37:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.paradeofrain.com/?p=54#comment-247</guid>
		<description>your targetting the creators club NOW... but remember come end of 2007 microsoft is set to launch the youGame or whatever their gonna call it for people to share compiled versons straight over marketplace, for free...

I&#039;d say stick with xna it might be slow going right now, but as more contests open up (dream build play) and once the public xbox distribution marketplace is opened up later this year, you&#039;ll see your notoriaty get expanded.</description>
		<content:encoded><![CDATA[<p>your targetting the creators club NOW&#8230; but remember come end of 2007 microsoft is set to launch the youGame or whatever their gonna call it for people to share compiled versons straight over marketplace, for free&#8230;</p>
<p>I&#8217;d say stick with xna it might be slow going right now, but as more contests open up (dream build play) and once the public xbox distribution marketplace is opened up later this year, you&#8217;ll see your notoriaty get expanded.</p>
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		<title>By: Derek</title>
		<link>http://www.paradeofrain.com/2007/02/school-more-school-free-time/comment-page-1/#comment-238</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Fri, 23 Feb 2007 22:22:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.paradeofrain.com/?p=54#comment-238</guid>
		<description>When you target your game for 360 with XNA, you are targeting a niche (Creator&#039;s Club members) within a niche (Xbox owners) within a niche (programmers, because the code has to be compiled). So, taken that way, you can feel good about the level of success you&#039;ve achieved with your games since just about every XNA site I&#039;ve seen has mentioned them. Still, the overall audience is tiny, which is why I expanded the focus of my own site (gameprojects.com) to incorporate other platforms. You will likely have to make the same decision going forward if you really want to achieve any kind of major success. 

And really, it&#039;s not like XNA/GSE is some sort of magical development system that creates games for you. It&#039;s just an API that you write to like any other, and even though it does simplify some things it complicates a great many others so in the end there really is no difference. You would do well to start exploring other avenues for development, such as SDL (since most everything you&#039;ve done is 2D) or even just going straight to DirectX. You&#039;ll expand your games&#039; reach immensely and be in a much better position to be successful since people can actually give you their money rather than pay $100 for a Creator&#039;s Club membership.

Anyhow, you&#039;re a talented guy and I&#039;m sure you&#039;ll figure out what&#039;s best for you in the long run.</description>
		<content:encoded><![CDATA[<p>When you target your game for 360 with XNA, you are targeting a niche (Creator&#8217;s Club members) within a niche (Xbox owners) within a niche (programmers, because the code has to be compiled). So, taken that way, you can feel good about the level of success you&#8217;ve achieved with your games since just about every XNA site I&#8217;ve seen has mentioned them. Still, the overall audience is tiny, which is why I expanded the focus of my own site (gameprojects.com) to incorporate other platforms. You will likely have to make the same decision going forward if you really want to achieve any kind of major success. </p>
<p>And really, it&#8217;s not like XNA/GSE is some sort of magical development system that creates games for you. It&#8217;s just an API that you write to like any other, and even though it does simplify some things it complicates a great many others so in the end there really is no difference. You would do well to start exploring other avenues for development, such as SDL (since most everything you&#8217;ve done is 2D) or even just going straight to DirectX. You&#8217;ll expand your games&#8217; reach immensely and be in a much better position to be successful since people can actually give you their money rather than pay $100 for a Creator&#8217;s Club membership.</p>
<p>Anyhow, you&#8217;re a talented guy and I&#8217;m sure you&#8217;ll figure out what&#8217;s best for you in the long run.</p>
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		<title>By: Alex</title>
		<link>http://www.paradeofrain.com/2007/02/school-more-school-free-time/comment-page-1/#comment-206</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 20 Feb 2007 22:24:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.paradeofrain.com/?p=54#comment-206</guid>
		<description>Yea, I figured it would be compatible with Windows 100%. Reason I didn&#039;t release or support a windows version was frankly because it sucks to play with 1 player. So it wasn&#039;t a technical reason. Unless you happen to have multiple controllers for your PC (which I mentioned hasn&#039;t been that common in my experience), it really doesn&#039;t seem worth it to me. But since it includes source, those that are able to play with multiple players on a single PC monitor are welcome to do so :). I&#039;m happy the code was fully compatible!</description>
		<content:encoded><![CDATA[<p>Yea, I figured it would be compatible with Windows 100%. Reason I didn&#8217;t release or support a windows version was frankly because it sucks to play with 1 player. So it wasn&#8217;t a technical reason. Unless you happen to have multiple controllers for your PC (which I mentioned hasn&#8217;t been that common in my experience), it really doesn&#8217;t seem worth it to me. But since it includes source, those that are able to play with multiple players on a single PC monitor are welcome to do so <img src='http://www.paradeofrain.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . I&#8217;m happy the code was fully compatible!</p>
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		<title>By: zygote</title>
		<link>http://www.paradeofrain.com/2007/02/school-more-school-free-time/comment-page-1/#comment-205</link>
		<dc:creator>zygote</dc:creator>
		<pubDate>Tue, 20 Feb 2007 22:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.paradeofrain.com/?p=54#comment-205</guid>
		<description>I don&#039;t see why it is 360 only. I was able to get the game compiled and running in windows without changing a single line of code :)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t see why it is 360 only. I was able to get the game compiled and running in windows without changing a single line of code <img src='http://www.paradeofrain.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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