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	<title>Comments on: WildBoarders Postmortem</title>
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	<link>http://www.paradeofrain.com/2006/12/wildboarders-postmortem/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=wildboarders-postmortem</link>
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		<title>By: Joe Cannon</title>
		<link>http://www.paradeofrain.com/2006/12/wildboarders-postmortem/comment-page-1/#comment-7835</link>
		<dc:creator>Joe Cannon</dc:creator>
		<pubDate>Wed, 16 May 2007 23:17:53 +0000</pubDate>
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		<description>Where do you get the EngGEN World editor? I can&#039;t find it on the net. Great game!</description>
		<content:encoded><![CDATA[<p>Where do you get the EngGEN World editor? I can&#8217;t find it on the net. Great game!</p>
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		<title>By: Playing and Working &#187; Blog Archive &#187; Postmortem - Febrero</title>
		<link>http://www.paradeofrain.com/2006/12/wildboarders-postmortem/comment-page-1/#comment-244</link>
		<dc:creator>Playing and Working &#187; Blog Archive &#187; Postmortem - Febrero</dc:creator>
		<pubDate>Mon, 26 Feb 2007 02:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.paradeofrain.com/?p=44#comment-244</guid>
		<description>[...] WildBoarders Postmortem [...]</description>
		<content:encoded><![CDATA[<p>[...] WildBoarders Postmortem [...]</p>
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		<title>By: Alex</title>
		<link>http://www.paradeofrain.com/2006/12/wildboarders-postmortem/comment-page-1/#comment-49</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 18 Dec 2006 06:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.paradeofrain.com/?p=44#comment-49</guid>
		<description>Heya Hexx,
Glad you like it :). Yea, the audio control was something I didn&#039;t add due to time constraints on the contest, and will be something I&#039;ll add when I get back to polishing WildBoarders. As for the tough coins, I just released an updated WildBoarders using Jeff&#039;s updated Farseer Physics so the levels should be a little easier to navigate and complete.</description>
		<content:encoded><![CDATA[<p>Heya Hexx,<br />
Glad you like it <img src='http://www.paradeofrain.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Yea, the audio control was something I didn&#8217;t add due to time constraints on the contest, and will be something I&#8217;ll add when I get back to polishing WildBoarders. As for the tough coins, I just released an updated WildBoarders using Jeff&#8217;s updated Farseer Physics so the levels should be a little easier to navigate and complete.</p>
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		<title>By: Hexx</title>
		<link>http://www.paradeofrain.com/2006/12/wildboarders-postmortem/comment-page-1/#comment-45</link>
		<dc:creator>Hexx</dc:creator>
		<pubDate>Wed, 13 Dec 2006 20:43:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.paradeofrain.com/?p=44#comment-45</guid>
		<description>Great job love the game.  I wish I would have been able to finish my game (Aqueous), I did a bit too much &quot;running&quot; i&#039;ld say.  I&#039;m taking a two week break and then gutting the water flow code to get it working right.

I only had 2 problems with the game (i ended up voting for it after drawing straws between you and butterfly).  1) No way to turn off music.  It takes awhile to beat the levels, so after you play the game for maybe 30 minutes you get sick of the looping music.  I would have prefered to be able to turn off music but keep on sound effects.  2) Some parts of the levels could be a beat tough to collect all 3 coins.

Fyi - It&#039;s interesting, a lot of my site&#039;s Google traffic right now is from people looking for your game and not looking for XBLA game information.</description>
		<content:encoded><![CDATA[<p>Great job love the game.  I wish I would have been able to finish my game (Aqueous), I did a bit too much &#8220;running&#8221; i&#8217;ld say.  I&#8217;m taking a two week break and then gutting the water flow code to get it working right.</p>
<p>I only had 2 problems with the game (i ended up voting for it after drawing straws between you and butterfly).  1) No way to turn off music.  It takes awhile to beat the levels, so after you play the game for maybe 30 minutes you get sick of the looping music.  I would have prefered to be able to turn off music but keep on sound effects.  2) Some parts of the levels could be a beat tough to collect all 3 coins.</p>
<p>Fyi &#8211; It&#8217;s interesting, a lot of my site&#8217;s Google traffic right now is from people looking for your game and not looking for XBLA game information.</p>
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		<title>By: Chris</title>
		<link>http://www.paradeofrain.com/2006/12/wildboarders-postmortem/comment-page-1/#comment-44</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 13 Dec 2006 05:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.paradeofrain.com/?p=44#comment-44</guid>
		<description>well as for the install issues you could write an install wrapper that only downloads the dx and xna frameworks from MS if they are necessary... i saw an app on google where the guy was testing the dx and xna versions and if not present or not up to date poipped the downloads for after the game installed....

i really hope you continue to tweak and streamline the game... and port it to the 360... especially for the dreambuildplay.com contest... 

while i love where you&#039;ve taken the game it looks soooo professional, i cant wait to see where you take it next... or what your next project ends up being.

It&#039;ll be interesting to see how you make use of the XNA now that its reached its first 1.0 milestone (on to 2.0 from what i heard from microsoft hehe)</description>
		<content:encoded><![CDATA[<p>well as for the install issues you could write an install wrapper that only downloads the dx and xna frameworks from MS if they are necessary&#8230; i saw an app on google where the guy was testing the dx and xna versions and if not present or not up to date poipped the downloads for after the game installed&#8230;.</p>
<p>i really hope you continue to tweak and streamline the game&#8230; and port it to the 360&#8230; especially for the dreambuildplay.com contest&#8230; </p>
<p>while i love where you&#8217;ve taken the game it looks soooo professional, i cant wait to see where you take it next&#8230; or what your next project ends up being.</p>
<p>It&#8217;ll be interesting to see how you make use of the XNA now that its reached its first 1.0 milestone (on to 2.0 from what i heard from microsoft hehe)</p>
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