Rock On

I realize there’s been a delay on my updates on this blog. But if you follow the xbox360homebrew site you’ll know I’ve been keeping up with my weekly updates. You can find my 7th dev entry there describing the art process of my game. Seems like everything is pressuring me to update update update! WordPress just released a new version that I’m going to eventually get around to. Most exciting is XNA Game Studio Express released Beta 2. I think I’ll be spending this weekend migrating the code over. My biggest concern is my map load routines and how the content pipeline managers textures. Does it detect duplicates and not load another copy into memory if I try to load the same file 3-4 times or not? Once I download the beta I’ll experiment with that. Not too fond of re-importing all of my files and fixing alot of the things that were changed, but hey, that’s what beta is for and the changes are welcomed :). Plus, it’ll give me a chance to refactor alot of the ‘bad’ code made from experimenting. Thankfully, I still have my XNA beta 1 install should things go horribly wrong. I added a few images into the gallery showing some of the art process/sketches for WildBoarders.

In other news, I’m actively consumed by Battlefield 2142. Going to be competing in leagues and ladders with some buddies on it very soon :). I also got a few reservations set for some 360 and Wii games. November is going to be full of great games! Going to have an official development update at the end of this weekend on my contest entry so keep an eye out for it.

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