Sep 30

Don’t have anything ready to post as of now, but I had to atleast share this little flash ‘game’ I came across. It has sapped atleast a couple of hours already from me:

Line Rider

It is in beta, but it was pretty solid from what I saw. I thought this was a really cool gameplay mechanic. While I had ideas of drawing levels as you go for a type of game, this game took it far beyond what I had in mind. This one’s a good time killer. In the meantime, I’m working on getting my first tutorial up. It’ll be for Blitzmax so stay tuned…

Sep 25

- 6 New Images in the Development Gallery

Ok so I had the GeSHi blitzmax language file scheduled to be done by last weekend. Got caught up in more important development matters. I still plan on doing a full port for it, just not at the moment. I’ll probably get around to it when I’m ready to post another code sample or a tutorial for blitzmax. Nothing too exciting to really post about at this moment. Well…there’s plenty of things to post about. Most aren’t meant to be posted as it doesn’t fit here and other things I’m not at liberty to say…

Anyway, check out the image galleries and you’ll find some early development screenshots of StarGazer, a simple 2D puzzle/search game. Also some screenies of the 2D world editor I’m currently developing. Lots of plans for the editor :) .

I leave you with this amusing conversation:

Adam S.: your estimation runs for up and back right?
Alex: no. Just the quarter of the way there
Adam S.: okay well see…
Adam S.: thats where you have to multiply by four
Adam S.: it’s like you have a pie, and you cut the pie into four equal pieces
Adam S.: you’re only counting for one piece
Adam S.: also this pie costs 600 dollars
Alex: it’s one hell of a pie
Adam S.: unforgettable…

Sep 15

So I got my code archive up and with its first entry:

New Blitzmax Code Module: Animation Strip Compiler 

 Hope you enjoy it.  Been doing alot of work lately on getting the site to accomodate me in posting code modules and examples both in C# and blitzmax. I think I might write a Blitzmax highlighter for GeSHi over the weekend. From what I’ve seen there currently isn’t a Blitzmax langauge file for GeSHi. There’s already a blitzbasic one, but it seems rather limited. Plus once its done that’s just another language GeSHi supports :) . I’ll post the highlighter source when it’s complete.

In other news, while I was out to lunch…

Read the rest of this entry »

Sep 14

It’s Thursday. The weekend is almost here. Can’t wait to finally be able rest! Waking up at 5 am every morning to the sound of an obnoxious alarm clock isn’t one of the most pleasant things. I am certainly not a morning person. I’m a college student. What do you expect?

I got a simple gallery up and running. The layout is a bit messed up at the moment but I’ll fix it later this week when I have more time to get into the code and templates. I posted 2 new pictures in concept art. These were both created by Adam Stewart for a game I worked on many months ago. I got the priviledge of coloring one of his characters named Firestorm, the semi-’mascot’ for Gunstyle.

Sep 13

Finally got around to setting up my own personal web site. Don’t expect too much in the coming months, but I atleast have alot of ideas for the use of the site. Right now I’m just organizing some of my work to be uploaded and still tweaking the site to fit my future needs. Hopefully by the end of this weekend I’ll have some stuff up. Maybe even a screenshot or two of the current game I’m developing…